Abbiamo già segnalato nel corso dell’ultimo periodo alcuni abbandoni in 343 Industries da parte di membri del team esecutivo e creativo di Halo Infinite, come ad esempio il creative director Tim Longo.

Ebbene, la notizia più fresca di tutte era proprio quella che abbiamo segnalato ieri, cioè l’addio della lead producer della campagna Mary Olson, dopo soltanto due mesi di esperienza lavorativa sul progetto.

Ora, è intervenuto sulla questione proprio uno dei community manager di 343 Industries, il quale ha spiegato che in realtà “non c’è nessun dilemma creativo all’interno del team“, con un post decisamente molto lungo ma che alla fine sembra non rivelarci alcun dettaglio sulla situazione.

Anzi, l’abbandono dopo poco tempo di un ruolo così importante, che secondo le sue parole “doveva guidare il gioco al completamento fino al suo lancio di fine 2020“, è una cosa perfettamente normale e anche di prassi.

Tuttavia, resta che anziché seguire il gioco fino al suo lancio, la Olson ha invece mollato dopo due mesi, a distanza di ben un anno dal lancio attualmente prefissato, ma secondo 343 Industries non c’è motivo di preoccuparsi.

L’unica cosa che è stata chiarita invece è che la Olson non doveva rimpiazzare Longo, come alcuni credevano, ma aveva un ruolo totalmente diverso.

Qui sotto potete trovare il post completo che abbiamo preso in considerazione.

Hey all – I wanted to jump in and clarify what Tim & Mary’s roles were at the studio, because there seems to be quite a bit of confusion here. Before that happens though, I’d like to reassure everyone that the entire Halo Infinite team is rallying behind the game and is working hard to make sure we can execute on its vision.

Tim’s role as Creative Director was to help make creative decisions around the design and direction of the game – whether it was campaign, multiplayer, etc. Mary’s role as an Executive Producer and then Lead Producer on Campaign was to help drive the game to its completion for our holiday 2020 release date – with the latter specifically focusing on campaign deliverables.

Unfortunately the thread’s title saying, “He was replace with Mary Olson and she also left,” is far from accurate. It implies that Mary took over creative control of the entire game, didn’t like what she saw, and then decided to leave. If that’s what actually happened, I could totally understand getting worried – but that isn’t the case, as she was a Lead Producer and not a new Creative Director.

Producers at our studio support designers, engineers, artists, etc. by helping each of them track and hit deliverables. They also ensure the people they support are not overwhelmed with too much work and have all the tools and information needed to hit their deadlines. To put it simply, producers are the ones tasked with making sure the studio is always moving forward – even our Community Team has a producer to ensure we’re tracking our deliverables; blogs, social media posts, flighting emails, and whatever pops up in between.

Since Tim and Mary were friends of mine, I’m sad that I don’t get to see them as often, but I’m happy to see both of them doing well. Mary joining Josh Holmes at Midwinter is nothing short of exciting news for me, because I’m eager to give Scavengers another go soon (I played it at E3 and thoroughly enjoyed it). And, funny enough, I actually just bumped into Tim the other night at the theater for opening night of the Joker 🙂

TL;DR: Title is super misleading, there is no creative dilemma inside the studio, and there’s no writing on the walls.

Apologies for the long writeup, but I hope it helps clarify!

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