Nonostante il suo successo planetario che ha monopolizzato vendite e classifiche del 2017, il colosso che risponde al nome di PlayerUnknown’s Battlegrounds ha da sempre dovuto fare i conti con un’ottimizzazione decisamente sottotono e che si trascina sin dal lancio problemi legati alle performance su PC, anche in presenza di hardware potentissimi.
Ebbene fortunatamente Bluehole ha annunciato che d’ora in avanti si concentrerà esclusivamente alle migliorie e relative performance complessive prima di rilasciare nuovi importanti contenuti, compresa l’ottimizzazione dal lato server e la risoluzione del problema legato alla presenza dei cheater in PlayerUnknown’s Battlegrounds.
Gli sviluppatori con un lungo post hanno ammesso di non essere stati in grado finora di sistemare i problemi che affliggono il titolo dal punto di vista squisitamente tecnico.
Cali improvvisi di frame rate, stuttering visivi ed altro ancora sono ancora la norma in un gioco che ha vista l’enorme diffusione ha la necessità di eliminare queste problematiche. Fortunatamente la buona notizia risiede nel fatto che il team ha detto di aver identificato le cause di questi problemi, pubblicando anche un lungo elenco dei miglioramenti previsti.
Character optimization
- We’ll optimize the way the game handles the movement of opponents who you can’t see.
- The vaulting process and animations will also be improved—we believe this will address certain screen stuttering issues affecting low-powered PCs.
- We’ll improve the character model rendering process to prevent some small frame drop issues.
- We’ll optimize character movement and animation while skydiving to improve framerate when multiple characters are skydiving at the same time.
- We’ll optimize parachute animations to cut down on frame drops near the start of the match
We expect the final three changes above will make the early stages of each match feel much smoother. War Mode will also benefit immensely from these changes.
Vehicle optimization
- We’ll optimize the way the game handles unseen (far away) vehicle movement and the movement of player models inside faraway vehicles.
- Currently stopped vehicles demand an unnecessary amount from your CPU. We’ll fix it.
Loading optimization/stabilization
- We’ll optimize the core structures of Miramar and Sanhok to improve map loading speed.
- We’ll optimize physical texture loading while level streaming, which should address screen stuttering issues.
- There’s a crashing issue caused by some level-streaming processes that we’ll address.
Other optimization work
- We’ll address the frame drop issue caused by high-magnification scopes
- Certain other far-away objects will be rendered in a less taxing way
- We’ll optimize the replay system to improve framerate for players who have the replay/death cam activated
- We’ll optimize network code and reduce network latency. As a result, basic player inputs will be revealed to other players much more quickly.
- We’re going to increase the speed at which the server transfers data about objects (items, doors, fences), to address the fact that sometimes item spawn in late after players parachute in.
- We’re going to eliminate some inefficient network code. Currently, some objects send updates to the server unnecessarily
- Currently the server rapidly updates certain frames (on vehicles and character models) in an inefficient way. When we address this, we believe it will also resolve some abnormal physics affecting vehicles.
Obviously these are a lot of changes. Even once we implement every single one of the optimization opportunities listed above, we will keep looking for more chances to improve the game.
Cheating – Cheating is the area where we’ve made the most progress in recent months. We’ve introduced a variety of encryption based solutions to make it harder for hackers to exploit vulnerabilities. We’ve also banned hundreds of thousands of cheaters’ accounts and refined the process by which we identify cheaters—most cheaters are now banned within hours of using an exploit. We’ve also begun taking serious legal action against the people responsible for creating hacks and cheats.
All of this will continue, but there’s more we can do. We believe we’re winning the battle against cheating, but we won’t stop fighting until we’ve eliminated it. Look for more updates on this in future dev letters.
OTHER UPCOMING WORK
Of course, PUBG Corp. is made up of many different teams, and they’re each focused on improving the game in different ways. The people who work on maps, gameplay balance, or cosmetics aren’t going to stop making things simply because we’ve declared that our top priorities lie elsewhere.
The biggest content drop coming in the near future is Sanhok. We’re aiming to bring it to live servers before the end of June, and development on the map won’t stop there. We’re planning new exclusive vehicles and an exclusive weapon for Sanhok, each of which will drop sometime in the month after the map officially launches. Among these is a big fan request: a drivable three-wheeled vehicle we’re currently calling the Tukshai.
In many ways, Sanhok’s test servers have become a place for us to experiment with all sorts of changes and features, including dynamic weather, a variety of circle systems, and weapon spawn behavior. We’ll continue to test out changes during the upcoming test cycle.
We’re also excited to show off the work that our worldbuilding team has been doing to make Sanhok our most beautiful map yet.
For instance, one person on the team has spent countless hours touching up the island’s various rocks and cliffaces, adding moss to those near water:
Another member of the team has been carefully creating decorative items to make towns feel more like places which once hosted life. A massive pile of original art assets like this…
…will appear in game in places like the abandoned market below:
The team is focused on making literally every inch of Sanhok perfect for players, whether it’s the texture on a rock wall or little unique trimmings around each of the islands houses. Every detail matters, and the team is eager to get feedback from you guys during the latest test.
We’ll have a lot more to share about the other goodies coming to Sanhok in the coming weeks. And you can expect more letters like this from us going forward. There’s so much work we have to do to truly deliver on PUBG’s potential. We’ve teased just a few of the upcoming changes for this year in our Roadmap earlier this year, but the things contained there are really just the beginning.
We’ll talk again soon!
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