In queste ore Bluehole, team di sviluppo di PlayerUnknown’s Battlegrounds, ha rilasciato la prima patch dopo il rilascio della versione 1.0 su PC.
L’aggiornamento pesa 1 giga e va a risolvere alcuni problemi del titolo, come la selezione della mappa, i replay, sono stati ottimizzati i server ed altro ancora.
“Vogliamo sinceramente scusarci per l’inconveniente causato dal lag intermittente e dai problemi di riposizionamento che i nostri giocatori stanno sperimentando durante i match”,
Eccovi il changelog completo:
World
- Changed the map selection ratio to be equal for Erangel and Miramar.
Replays
- Adjusted replay system so that players can only view game replays from 3 minutes after death.
- This is to prevent sharing opponent’s positions to surviving teammates immediately after death.
Bug Fixes
- Fixed the issue where some buildings and objects were not marked on the Miramar world map.
- Reduced occurrences of the issue where replays occasionally crashed back to the lobby screen.
- On restarting a replay, it will continue where last viewed.
- Fixed the issue where the beginning of the Death Cam and replay was missing.
- Fixed the issue where players couldn’t earn BP.
- We will update with a compensation plan soon.
- Fixed the issue where players could die unexpectedly from fall damage.
- Fixed the issue where bullets couldn’t penetrate particular fences from both sides.
Thank you.
The PUBG Development and Community Team
Vi ricordiamo infine che PlayerUnknown’s Battlegrounds è disponibile in versione definitiva su PC Microsoft Windows, con la versione in accesso anticipato per Xbox One disponibile dal 12 dicembre 2017.