Phil Spencer, il capo della divisione Xbox interna a Microsoft, è intervenuto sul blog della compagnia americana per parlare del potere dei videogiochi nell’unire le persone di tutto il mondo.
Il dirigente ha spiegato che oggi, per la maggior parte delle persone, i videogiochi sono il punto di partenza per entrare all’interno del settore della tecnologia.
Egli crede in due verità fondamentali riguardanti il gaming. Prima di tutto, videogiocare è per tutti e non è una cosa posseduta da una persona o da un gruppo in particolare. In questo senso, secondo il dirigente di Xbox, se chiunque riesce a giocare, ne esce vittorioso l’intero pianeta.
Come seconda verità fondamentale, Spencer ritiene che il gaming debba promuovere e progettere la sicurezza di tutti. Il gaming deve essere assolutamente un ambiente sicuro, che deve essere mantenuto tale tramite la creazione e la protezione di varie community.
I videogiochi sono diventati praticamente l’industria culturale leader, superando numerosissime volte i film e la musica, ma c’è ancora tanta strada da fare, secondo il boss di Xbox, nei confronti dei problemi di odio, bigotteria e misoginia che il mondo digitale deve ancora affrontare.
“Non diversamente dal rock and roll, dai libri e dalla TV prima di loro, i videogiochi sono spesso sminuiti e diffamati come frivoli, riempiti di violenza e proposti esclusivamente come oggetti per sfogare il proprio odio.“
Phil Spencer, infine, ha fatto sapere come i videogiochi siano portatori anche di benefici alla salute e alla condizione sociale di chi ne usufruisce.
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We commit to empowering you to safeguard your gaming experience the way you want. We believe in equipping you with the tools to customize your gaming experience fit for your personal comfort level. This summer, we are empowering our official Club community managers with proactive content moderation features that will help create safe spaces for fans to discuss their favorite games. We plan to roll out new content moderation experiences to everyone on Xbox Live by the end of 2019. Creating a Child or Teen Account is the easiest way for parents and guardians to manage who their kids engage with as well as their family’s screen time, content and spending. While more than 26 million Child and Teen accounts have been created to-date, we will make it easier for parents and guardians new to console and PC gaming to discover and create Child or Teen accounts. This year, Microsoft Stores rolled out a series of family workshops to help parents understand the tools available to them on console and PC, and this summer we are launching Gaming Summer Camps offering young gamers new ways to explore life skills and practice healthy habits that can be used in gaming and everyday life. Additionally, we recently launched a new “For Everyone” destination on Xbox.com where parents, guardians and players can learn how we’re making gaming more fun for everyone with our new inclusivity, accessibility, and safety features. We’re innovating now in these and other concrete ways to reduce, filter, and develop a shared understanding of toxic experiences, and to ultimately put our community of gamers, and their parents or guardians, in control of their own experiences.
We commit to working across the gaming industry on safety measures. Because we intend to protect all gamers, we will openly share safety innovations with our industry the same way Microsoft has made PhotoDNA technology universally available to everyone from the police to the tech industry to fight the spread of child pornography. Today, multiple teams working in areas like moderation, user research, data science, and others are already aligning with industry partners to share insights, and best practices in areas of safety, security and privacy.