L’attentissimo insider del mondo Xbox noto su Twitter come Klobrille ha da poco scoperto in rete ulteriori informazioni sul prossimo progetto RPG di inXile Entertainment, in particolare grazie a un annuncio di lavoro condiviso da parte dello studio.
Il team di sviluppo ha infatti aperto una nuova candidatura per un Senior Gameplay Designer per un loro nuovo videogioco next-gen, di genere RPG e dal motore grafico Unreal Engine 5.
Il titolo viene descritto come basato prima di tutto su delle meccaniche classiche tipiche degli sparatutto in prima persona e degli RPG in generale, ma arricchito da un utilizzo tattico delle armi e delle abilità di combattimento uniche. Inoltre, il sistema generale di gameplay ridefinirà il genere grazie alla propria raffinatezza, sempre secondo le parole del team.
Potete trovare l’annuncio di lavoro completo esattamente poco più sotto nell’articolo.
Senior Gameplay Designer
Do you remember games by their gameplay more than their visuals? Do you ever watch a fight scene in a movie and think about recreating that in a game? Do you have the knowledge and design experience to lead a group of multi-disciplined developers to create best in class gameplay experiences? If so, then inXile has an amazing opportunity for you.
We are searching the globe for our next hyper-creative Senior Gameplay Designer to work on our unannounced, next-gen project. You will team up with the creatives from across the development team, designing and implementing gameplay systems such as powerful, tactile first-person weapons and unique combat abilities that draw the player right into the middle of the action. Does this sound like you? Come and join us!
Responsibilities
- Design captivating moment-to-moment gameplay experiences
- Design, implement, and balance genre-defining gameplay systems
- Selflessly design experiences with accessibility in mind
- Collaborate with animation, art, audio, and visual effects to ensure gameplay systems are readable to players
- Work with animation to tune and time player abilities to have that little extra “feel” that is memorable and rewarding
- Make it fun to push buttons
- Be an advocate for the player
Required Skills
- Can break down and explain game mechanics
- Understand the moment-to-moment gameplay loops of first-person shooters and RPGs and what makes those genres fun
- Experience as a gameplay/combat designer working on player-centric action systems
- Knowledge of Unreal Engine and/or other game engines and tools
- Knowledge of Unreal animation graphs and/or similar experience
- Understanding of basic animation principals and animation timing
- Excellent verbal and written communication skills
- Motivated self-starter who asks for help when needed
Che ne pensate? Siete interessati a questo nuovo progetto da parte di inXile Entertainment?
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