Halo Wars 2 sia stato pubblicato da 343 Industries e The Creative Assembly quasi un anno fa, gli sviluppatori sono ancora decisamente intenti a supportare periodicamente il titolo strategico in tempo reale ambientato nell’universo di Halo.
Infatti, lo studio di sviluppo interno a Microsoft ha annunciato che da domani sarà disponibile al download gratuito una nuova e importatissima patch, che punta a sistemare alcuni bug di gioco oltre che migliorare la qualità generale del bilanciamento per quanto riguarda sia i poteri che le unità.
Riportiamo proprio qui sotto l’intero changelog ufficiale dell’aggiornamento in questione.
Halo Wars 2 Patch Notes – January, 2018
*Targeted for public release on Tuesday, Jan. 16*GAMEPLAY FIXES
- Fixed a Leader Power exploit that resulted in earning Leader Points at a faster rate.
- Fixed an issue which allowed players to control opposing team units.
- Returned the cost increase of Colony’s Living Barrier leader power back to 0/0. (*this undoes the temporary change that was made to mitigate the Living Barrier exploit, which is now properly fixed)
BALANCE CHANGES
VORIDUS
Infusion damage and duration reduced
Infusion Damage
- Damage per second reduced by 8%
Infusion Duration
All Infusion Duration reduced by -11% except for:
- Infusion Mine I reduced -22%
- Infusion Mine II reduced -18%
- Infused Engineer reduced -10%
- Pool – Medium reduced -20%
- Pool – Large reduced -20%
- Pool – Extra Large reduced -20%
- Infusion Wake I reduced -25%
- Infusion Wake II reduced -20%
- Infusion Wake III reduced -15%
Infusion Duration – Blitz
All Blitz Infusion Duration reduced by -11% except for:
- Infusion Mine I – Blitz reduced -10%
- Infusion Mine II – Blitz reduced -10%
Infusion Tech
Reverts earlier increases to Infusion Tech I/II to reflect relative strength of Infusion without further boosts.
Infusion Tech I
- Damage Scaling reduced -4%
Infusion Tech II
- Damage Scaling reduced -8%
Corrupted Warlord & Mortar Warlord
Infusion pool sizes reduced slightly and substantially reduced Infusion Trail duration. Mortar Warlord Y ability cooldown increased.
Infusion Trail Duration
- Corruption Trail Duration reduced -30s
Mortar Warlord Ability
- Designator Cooldown increased +10s
Maelstrom
Effect duration reduced and cooldown increased to curb its overall effectiveness (especially in combination with other powers).
- Cooldown increased +30s
- Effect Duration reduced -17%
Cataclysm
Increased cooldown to bring power more in line with its cost effectiveness and make it more difficult to chain with other powers.
- Cooldown increased +35s
Brute Grenadier
Base DPS and Infusion siphoning benefits (damage mitigation, DPS bonus) increased to improve their value as a core unit.
Grenade DPS
- Damage Per Second increased +14%/+11%/+9%
Infusion Siphon
- Damage Reduction Scaling increased +20%
- Damage Modifier increased +33%
PAVIUM
Reduced overall cost effectiveness of Ultra Mines and increased arming time to improve player ability to avoid them.
Ultra Mine I
- Arming Delay increased +1s
- Reduced Arming Delay increased +0.5s
- Supplies 200 -> 300
- Power 200 -> 300
- Ability Cooldown increased +15s
Ultra Mine II
- Arming Delay increased +1s
- Reduced Arming Delay increased +0.5s
- Supplies 330 -> 450
- Power 330 -> 450
Cooldown
- Ability Cooldown increased +15s
Pavium’s Stand
Reduced duration and increased cost to balance cost effectiveness.
- Supplies 300 -> 425
- Power 300 -> 425
- Duration reduced -20%
Lich Vanguard
Health and damage increased slightly to improve its effectiveness as an ultimate leader power.
- Hit Points increased +13%
- Damage Per Second increased +9%
Rain of Fire
Increased cooldown time and decreased damage to help bring the power in line with cost.
- Ability Cooldown increased +20s
- Damage Per Second reduced -5%
Mortar Warlord
Reduced the effectiveness of ‘Y’ ability Designator and splash damage.
Designator
- Damage Reduction Scaling reduced -8%
AOE Damage
- Damage Ratio reduced -20%
Upgraded Paint Target
- Damage Ratio reduced -25%
ANTI-AIR VEHICLES
Slight increases to HP and Splash damage values to improve survivability and damage versus massed air units.
Wolverine
- AOE Damage Radius increased +25%/+20%
- Hit Points increased +10%
Reaver
- AOE Damage Radius increased +13%/+14%
- Hit Points increased +10%
ANTI-VEHICLE & TIER 3 VEHICLES
Health and effectiveness of Anti-Vehicle units improved versus Tier 2 Vehicles. Tier 3 Vehicles improved versus Tier 2 Vehicles, AA Vehicles, and Scouts.
Anti-Vehicle
- Damage versus Medium increased +19%
Tier 3 Vehicle
- Damage versus Medium increased +20%
- Damage versus MediumAA increased +40%
- Damage versus MediumScout increased +20%
Cyclops
- Hit Points increased +5%
Hunter
- Hit Points increased +5%
Scorpion – Cannister Shell
- Damage Per Second increased +14%
- AOE Radius increased +20%
Grizzly – Missile Barrage
- Damage Per Second increased +12%
- Core AOE Radius reduced -25%
- Splash AOE Radius added (DPS 50%)
Wraith – Scorch Mortar
- Damage Per Second increased +21%
Wraith – Corrupted Scorch Mortar
- Damage Per Second increased +19%
Halo Wars 2 è disponibile all’acquisto esclusivamente per le piattaforme Windows 10 e Xbox One come titolo Xbox Play Anywhere, con supporto inoltre alla console di metà generazione Xbox One X.
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