Il team di 343 Industries ha da qualche ora rilasciato il nuovo aggiornamento dedicato ad Halo: The Master Chief Collection, la ben nota collection rimasterizzata dei capitoli della serie di Microsoft.
Prima di tutto, è stata introdotta l’impostazione per i comandi del Modern Aiming, ossia un’opzione in grado di permettere al giocatore di muovere più fluidamente il reticolo della mira sull’asse obliqua, esattamente come succede nei capitolo più recenti della serie Halo 4 e Halo 2: Anniversary.
Sono stati introdotti anche dei nuovi teschi per la campagna del primo capitolo, Halo CE: Anniversary, i quali offriranno ulteriori sfide e tanta varietà in più alle missioni in single-player o in cooperativa.
Successivamente, segnaliamo l’introduzione della playlist per il multiplayer dedicata alla Super Duper Fiesta, comprendente diverse modalità di gioco per Halo 2 Classico, Halo 2: Anniversary, Halo 3 e Halo 4. Questa playlist rimpiazza così quella del Team Action Sack.
Ovviamente non mancano varie modifiche al sistema del Match Composer, miglioramenti vari e bug fix. Qui sotto potete trovare tutti i dettagli sull’update in questione.
New Feature: “Modern Aiming”
This feature is designed to help address feedback from some players that aim acceleration in MCC doesn’t “feel right.” The “modern aiming” option helps to smooth out the aim acceleration zones on your controller by using values that are more like H2A and H4 than the older legacy titles. The big difference you will notice is that the movement of your cursor is much smoother with these settings turned on and the aim acceleration zones in the diagonals are much harder to activate.
This new setting feels so good that it is turned on by default in the older titles. You can change this back to legacy via the Controller Settings menus.
New Skulls For Halo: CE
Ramp up the challenge and further customize your Halo: CE Campaign experience with the addition of eight more skulls!
- Anger – Enemies and allies fire their weapons faster and more frequently.
- Bandana – Fixed a bug with this skull so now energy-based weapons have infinite ammo as well.
- Catch – Enemies throw and drop more grenades.
- Ghost – A.I. characters will not flinch from attacks, melee or otherwise.
- Sputnik – the Mass of objects is decreased, making them more easily displaced
- That’s Just Wrong – Strengthens the hearing of both allies and enemies. They will now notice the slightest sound of reloading or drawing a weapon, footsteps, etc. A.I. also have increased accuracy.
- Thunderstorm – Field Promotions to the ranks of all A.I. characters so they are more difficult to fight, smarter, and more dangerous.
- Tough Luck – Enemies always go berserk, always dive out of the way, and never flee.
Playlist Updates
Along with today’s update, we are also making some changes inside of Social Matchmaking. We would like to welcome our latest rotational playlist to the lineup: “Super Duper Fiesta!” This preset includes a mix of Fiesta variants across H2C, H3, H4, and H2A. This will be replacing the “Team Action Sack” option for the time being (don’t fret Action Sack fans, it’s a temporary refresh). To play Super Duper Fiesta, go to “Social Games” and you’ll find it in the “GAME PRESET” option – note that it’s using the Action Sack icon but the description displays “SUPER DUPER FIESTA!”
We are also moving some of the game types that were in Action Sack to new homes. Full details below.
Match Composer Settings Changes:
- Removed Action Sack and replaced with Super Duper Fiesta!
- [4v4] Added a Super Duper Fiesta! Game preset.
- [4v4] [H2, H2A, H3, H4] Added Super Duper Fiesta! Entries.
- [8v8] [H3, H4] Moved BTB Heavies entries from Action Sack to Slayer at low weighting
- [8v8] [H4] Moved Dominion entries from Action Sack to King of the Hill.
With today’s update, Jan. 16, there’s only one notable change to the Matchmaking playlists – H3 Hardcore Team Doubles is being removed for now since the tournaments that relied on it are now complete and engagement has slowed.
MCC has also received several adjustments to Matchmaking Playlists over the past few weeks (all based on player feedback!).
Bug Fixes
Here are the key bug fixes included in the January update:
Global
- Cleansed the Flood infection from the main menu
- Added error handling to prevent users from joining each other from different versions of the game
- Fixed an issue where players could not enter gameplay using custom map or game variants in offline LAN
- Fixed an issue where menu music volume slider changes were not respected while in a squad
- Fixed some navigation inconsistencies in the main menu
- Fixed an issue where the descriptions for some campaign killstreak medals were inaccurate in the medal chest
Halo: CE
- Fixed an issue that resulted in inconsistent hit detection against players with poor connections
- Fixed an issue where the Bandana skull did not grant infinite ammo to energy weapons in Campaign
Halo 2
- Fixed an issue where the Bandana skull did not grant infinite ammo to energy weapons in Campaign
Halo 3
- Fixed an issue where the Shade Turret was not appropriately displayed as the tool of destruction in the post-game carnage report
ODST
- Improved messaging around which playlists support co-op play
Forge & Films
- Fixed an issue where incorrect file sizes were being displayed for films
- Fixed an issue where the character limit for map variant names was displayed inaccurately in Halo 3
- Fixed an issue where players were forced to re-enter a map variant name after inputting an invalid description
Known Issues
Below are a handful of known issues that the team is aware of with the January update. Each of these issues is on the radar so no need to sound the alarm when providing feedback. These issues were initially messaged back in early December, so hopefully players have had adequate notice and time to plan accordingly.
Campaign Checkpoint Loss – Halo: Combat Evolved & Halo 3
Due to work being done in the campaigns for both Halo: Combat Evolved and Halo 3, the mid-mission checkpoints for both HCE and H3 will be invalidated upon the installation of the January update. Please complete them prior to installing the patch or you will lose the checkpoint progress.
Spartan Ops mission completion badges missing
The team has found a bug in this update that causes Spartan Ops mission completion badges to not appear if they were earned in a previous version of the game (prior to the current updated build) or after the title is relaunched after they have been earned. The stats are being tracked appropriately and badges are awarded, but it’s just that they aren’t visibly appearing at this time. We are looking into a fix for this but wanted to inform players as this bug will be is in the January update.
Career Stats
In this build certain career stats may appear temporarily blank or not populate without first navigating to another stats page.
Campaign Playlist Progression Achievements
We have been investigating Achievement related queries players have been discussing in the MCC support forums for a while and have found an issue that is present with this update. Currently the ODST, Halo 4, and Halo 2 Campaign Playlists will not grant Achievements correctly when the playlist is started in a previous build, a player takes a new update, and then completes the Campaign Playlist on the updated build. We are investigating solutions for this currently.
Cosa ne pensate? Ricordiamo che Halo: The Master Chief Collection è disponibile all’acquisto esclusivamente per la console Xbox One, con supporto alla piattaforma di metà generazione Xbox One X. Il titolo è anche presente all’interno del catalogo di Xbox Game Pass.
Che ne pensate?