Dando un’occhiata a un annuncio di lavoro pubblicato da Sucker Punch Productions sul proprio sito ufficiale, è possibile supporre che presso il team interno a Sony Worldwide Studios sia in cantiere Ghost of Tsushima 2.
In questo annuncio si ricerca infatti un combat designer che abbia giocato molto e compreso nel corso del tempo il meccanismo dei vari sistemi di parata e schivata all’interno dei vari videogiochi. In modo particolare, si richiede al candidato di aver giocato assolutamente a Ghost of Tsushima e di averne compreso appieno il sistema basilare di combattimento.
A questo punto, dato che stiamo parlando di combattimento e più nello specifico di “parry” possiamo dedurre che quelli di Sucker Punch potrebbero aver iniziato a lavorare a un seguito della storia originale che ha visto come protagonista il samurai Jin Sakai, intento a salvare l’isola di Tsushima dall’avanzata dei mongoli.
Che ne pensate? Riportiamo qui sotto l’annuncio di lavoro che abbiamo preso in considerazione per l’articolo.
DESIGN – Combat Designer
Bellevue, WA
Do you dissect the combat and core systems of all games you play? Do you delight in knowing the details of attack or parry timing and count frames? Then we would like to talk to you! We are looking for people who are passionate about living and breathing Combat Design.
Sucker Punch games focus on strong and innovative player abilities mixed with rich storytelling and challenging encounters. As a Combat Designer, you’re in the middle of this, creating the glue for content and systems, helping create a cohesive and exhilarating experience.
Responsibilities
- Prototype, polish and balance enemies, player abilities and progression systems.
- Work with design leadership to create, and iterate on combat experiences.
- Provide clear communication to all disciplines you’re collaborating with.
- Give crisp feedback to quickly iterate on concepts, proposing solutions as well as criticisms.
- Contribute to the overall game design. We’re a collaborative group, and we expect every member of the team to have an impact on the overall player experience.
Requirements
- Must have played Ghost of Tsushima and understand its core combat systems.
- 3+ years of design or AAA game development experience.
- Demonstrated ability to prototype and iterate quickly.
- Solid programming or similar experience.
- Must be a clear communicator, and an expert juggler of the contributions from different disciplines.
- Contemporary knowledge of modern combat design.
- Must be eligible to work in the US and willing to relocate to Seattle.
Pluses
- Proficiency in Maya or other 3D modeling and animation package.
- Experience working on Melee combat systems.
- Experience working on progression and investment systems.
Send us your resume showcasing your passion for creating enemies, attacks and encounters, which challenge players to be on the top of their game!
Continuate a seguirci per rimanere informati su tutte le notizie riguardanti le console e i vostri giochi preferiti, Game-experience.it è qui per voi!