The Coalition ha da poco rivelato tutto quello che c’è da sapere sui contenuti in arrivo questa settimana su Gears 5, il recente e apprezzato sparatutto in terza persona di Microsoft.
Oltre al primo grande aggiornamento di gioco, chiamato Title Update 1, sono stati introdotti alcuni cambiamenti allo store in base al feedback dei giocatori.
Inoltre, questo sabato come tutti i prossimi saranno attivate le doppie stelle di ricompensa per il completamento delle medaglie, mentre l’evento speciale della settimana è l’Arcade Double Trouble. Si tratta molto semplicemente di una modalità Arcade con teschi doppi, per cui molto più rapida e caotica.
Sarà disponibile anche il nuovo Alveare settimanale per la modalità Escape e curato da team di sviluppo, chiamato questa volta The Surge.
Qui sotto riportiamo il changelog intero della nuova patch di gioco.
Title Update 1
Our first Title Update is focused on fixing some of the most impactful issues reported by the community, with more Updates to come over the following month to address more issues with longer development times.
Here’s what you can expect in Title Update 1:
New Escape Skills
As part of our continuing support to evolve the meta of our PVE modes, new Skill Cards are coming for Mac, Keegan and Lahni for FREE beginning tomorrow!
These Skill Cards provide strong new bonuses when playing in the Venom for Keegan and Lahni, plus an additional Venom-based option for Mac. If you like to live dangerously, builds with these Cards will benefit you greatly – but only if you can survive on a knife edge.
Here’s a list of the upcoming Skills with their Level 1 Card values listed below:
Lahni
- Venom Resistance (Rare, Level 11): All damage taken is reduced by 10% while in Venom
- Venom Blade (Epic, Level 15): Melee damage in Venom causes enemies to bleed for 10% of damage dealt
Keegan
- Venom Explosive Resupply (Rare, Level 11): Resupply recharges explosive weapons while in Venom
- Venom Boost (Epic, Level 14): Kills inside the venom reduce the cooldown of Resupply by 20s
Mac
- Venom Resistance (Rare, Level 12): All damage taken is reduced by 10% while in Venom
Each new Skill Card will be added to the Character Progression path for each Character at the listed levels.
If you have already passed the level requirements for the Skill Cards, we will be retroactively rolling out these new Skill Cards to eligible players within 48 hours of our Title Update releasing.
Bug Fixes and Changes
- Re-Ups are now visible in your Player Card on the Main menu
- Improved Tour of Duty Time Remaining display to more clearly reflect the length of the Operation
- Added Aim Toggle Accessibility option – using this toggle requires you to tap the aim button to ADS rather than hold
- Resolved an exploit that allowed enemies to be de-spawned in Escape
- Escape Leaderboards now show times in the correct format (HH:MM:SS), including negative times
- Negative Escape times now consistently, correctly register on the leaderboards
- Fixed an issue where Jack’s Assault and Support Abilities can get into a state where they cannot be upgraded in Campaign Co-Op
- Fixed an issue on Vasgar where Joining In Progress could cause issues traversing the mid exit to helicopter side
- Fixed a bug that could prevent Ultimates from being activated on PC
- Resolved an issue that could rarely allow Horde enemies to spawn out of world
- Fixed a bug where players could get stuck on black screen after the credits roll
- Fixed an issue where only a single playlist reward was granted even there the player is tiered in multiple modes
- Fixed crashes when transitioning through some cinematics on Nvidia Cards
- Fixed a bug where meatshields could block shots when they are dropped and ragdolling
- Resolved an issue that could cause AI pathing issues on Harbor
What We’re Working On
While some crucial fixes have made it into TU1, work is continuing on a number of other community reported bugs and requests that we’re looking to address over the coming months. Here’s our list of some of the most notable fixes or changes we’re working on based on community reports:
- Re-Up visibility in matchmaking lobbies and in-game scoreboards
- Possible Aim Assist On/Off Toggle for Players
- Investigating improvements to the Horde scoreboard
- Fixing a bug that causes the bullet magnetism range of the Gnasher in LT to use PVE values rather than PVP
- Improvements to Asylum’s train audio before it enters the play space
- Issues with the destroyed Kestrel in Horde being in a constant spin and not exploding, preventing progression
- Issues with Hijacking in Horde including being unable to fire his zapper
- Audio issues on PC, including with X-Fi Sound Cards
- Button remapping on PC, including scroll wheel functionality for zooming
- Main menu background on PC always stuck on Icebound
- Button mapping issues on ALT Control Schemes
(As a reminder, tuning or server-side fixes – unless otherwise noted – can be resolved with live updates. This list is just a reflection of key issues we’re working on and does not include design-related feedback.)
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