Epic Games ha rilasciato da poche ore un nuovo aggiornamento dedicato al survival online Fortnite: Battle Royale, apportando così numerosi miglioramenti al gioco.
La patch 1.10 già disponibile al download introduce alcuni cambiamenti all’interfaccia utente, risolve alcuni bug e migliora sensibilmente il netcode di gioco. I giocatori inoltre, troveranno un nuovo sistema di gestione dell’inventario, come anche miglioramenti alle prestazioni di gioco e potenziamenti alla gestione della fisica e delle ombre.
Fortnite: Battle Royale, free-to-play fortemente ispirato al titolo di successo PlayerUnknown’s Battlegrounds, è disponibile per le piattaforme PC Microsoft Windows, PlayStation 4 e Xbox One, con supporto alle console di metà generazione PlayStation 4 Pro e Xbox One X.
Riportiamo esattamente qui sotto l’intero changelog della patch.
GAMEPLAY
- Decreased chance of getting Bandages from Treasure Chests and Supply Drops by 35%.
- Reduced aim assist on controllers.
- This should make it easier to lead targets with Sniper Rifles.
- The updated aim assist system allows us to iterate easily. Let us know how you think we can improve aim assist.
Bug Fixes
- Improved network priority for doors, which reduces the likelihood of seeing players run through a closed door.
- Improved network priority for chests, which reduces the likelihood of them appearing to remain closed for a short time after opening them.
- Players will no longer fall through the world if they are eliminated while jumping.
- Gliders will no longer deploy if a player uses a Launch Pad in the DBNO state.
- Player will no longer jitter while falling and skydiving.
- Dancing no longer goes on cooldown if it fails to play.
- Chests in attics no will longer spawn loot on roofs or outside walls.
- Fixed an issue which caused players to sometimes survive fatal fall damage with 1 HP.
- Fixed an issue causing teammates names to jitter.
- Fixed an error message that players would sometimes receive when being invited to a BR match when they hadn’t completed the Save the World tutorial mission yet.
WEAPONS
- Removed tracers from the silenced SMG.
- Sniper Rifles no longer reload while in scoped view.
Bug Fixes
- Fixed an issue which prevented grenades from exploding.
- Fixed an issue which caused crosshairs to disappear if a Sniper Rifle was fired right before the Battle Bus took off.
- Fixed several issues with the Smoke Grenade effect:
- Smoke effects now appear the same in and out of the Storm.
- Players can no longer see through smoke effects when using a scope from within the smoke.
- Players will no longer experience a “flash” effect when multiple smoke grenades go off at once.
AUDIO
- Reduced volume for ambient trap sounds, and made them less frequent.
- Added a new warning sound that activates when a player approaches a ceiling or wall trap.
- Teammate footsteps now sound quieter than enemies.
- If you are spectating a player, their footsteps are quieter.
- Added different footstep sounds for wood, stone, metal, and dirt/grass surfaces.
- It’s now easier to hear footsteps through walls.
- Added “terminal velocity” wind sound when falling from large heights, and impact/pain sounds for when taking damage from falling.
- Increased the audio range for the sniper gunshot from 180m to 250m.
- Reduced gunshot sound volume for tactical shotguns. (Does not affect audio range)
- Reduced volume of revolver equip/reload/fire sounds.
- New sounds for Medkit, Shield Potion, and Slurp Juice consumables.
- It is now easier to hear the sound of an another player gliding towards you after using a Launch Pad.
- All audio for the dance emote is now adjusted with the SFX slider instead of Music.
- Wind volume reacts more dynamically while skydiving or using a glider/umbrella.
- Removed low-frequency content in the “ticking clock” sound that plays prior to the storm eye shrinking.
- These frequencies could have previously been mistaken for footsteps while running.
PERFORMANCE
- Improved general framerate when multiple characters are nearby.
- Improved server performance by reducing the number of redundant movement events sent from clients.
- Improved Xbox One rendering by reducing CPU stalls.
- Improved performance when rendering lighting and shadows.
- Improved performance when rendering bushes and other clutter objects.
- Improved game thread performance by converting more game logic BPs to C++.
- Improved UI performance.
- Improved PhysX performance.
- Improved CPU performance on Xbox One and Windows by tweaking thread priorities.
- Improved performance of particle systems by adding batching.
- Improved performance of animation trail effects and particles.
- Improved performance when using the glider.
- Optimized particles associated with players/weapons.
- Optimized audio for the safe zone indicator.
- Tweaked how often animations update and optimized many other animation systems.
- Reduced general hitching by optimizing garbage collection of objects loaded within memory.
- Reduced network bandwidth used when spawning players in a squad match.
- Fixed a server performance issue caused by building actors that moved every frame.
- Fixed a server performance issue where rubber banding could be caused when jumping out of the Battle Bus.
- Fixed various hitches that could occur during gameplay.
UI
- You can now view your personal stats and XP gained at the end of a match or when spectating.
- You can now choose to abandon one of your Daily Challenges each day.
- Added “Net Debug Stats” panel to the Battle Royale UI.
- This can be enabled by going to Settings > Game > HUD > Net Debug Stats
- This setting displays ping, bandwidth, packets per second, and packet loss for both uploading and downloading.
- If you haven’t received a packet from the server in more than 1 second, the UI will also display a “Connection Lost” warning.
- Currently this is only available on Windows and Mac platforms, but we hope to enable it on consoles in a future update!
- Added the option to send a friend invite to squadmates on the Spectator and Victory screens (PC/Mac only.)
- Added some look-and-feel polish to the matchmaking buttons.
- Added a warning message that activates when players attempt to disguise themselves as a bush while already disguised.
- Replaced the 60-second warm up timer with “Waiting for Players”
- Increased the size of the large map so it takes up more screen space when open.
- The revive timer now shows the revive progress for both keyboard and controller players
Bug Fixes
- Sensitivity sliders for the mouse and gamepad will now stop at 0.1 instead of 0.0.
- Disconnected squadmates will now remain on the HUD and will be listed as “Disconnected.”
- Character models inspected in Save the World will no longer be displayed in the Locker tab.
- The Up button on the D-Pad no longer closes the inventory tab while using the Pro Controller layout.
- Settings will now properly save when players apply them and back out of the settings menu quickly.
- Added descriptions to equipped items in the Locker tab.
- Storm zone graphics will no longer flicker when the storm begins to close in.
- You can now report players that have unicode and Chinese characters in their names.
- Fixed the timers on the Global Wins leaderboard.
- When knocked down by the storm, the elimination message will now properly read:
- [PLAYER] was knocked down by the storm.
SPECTATING
Bug Fixes
- Smoke grenade effects are now visible to spectators when watching a player within the smoke.
- Fixed bug where teammates could be invisible while spectating them.
- Scope visuals will no longer be stuck on screen while switching between players in spectate mode.
GENERAL
- Fixed a rare crash that could occur when backing out to the Main Menu.
Voi cosa ne pensate?