Quando mancano davvero pochissime ore al giorno di lancio di Call of Duty: Modern Warfare, nuovo capitolo che rappresenta un soft reboot della serie, sono finalmente stati svelati i contenuti della patch Day One del gioco.
Quindi questa patch va a migliorare alcuni delle criticità più importanti emerse durante il periodo di prova del gioco attraverso la rispettiva Beta.
Eccovi il changelog completo:
GENERAL FIXES
- Spawning in Core Multiplayer:
- Fixed edge case scenarios with spawning on enemies
- Adjusted spawn logic to improve spawn quality. We’ve also added more spawns to increase your options. We will continue to improve this map by map post-launch
- Ground War:
- Added more fallback spawns to FOBs if the flag has too many enemies
- Improved safety checking for spawning on Squadmates (is still dangerous, but the UI will notify you of this!)
- Added spawning on Squadmates while in vehicles
- Neutral tanks and helicopters now show up in the Spawn Selection screen
- Helicopters now have flares to help manage incoming missiles
- If all flags are captured by one team, you’ll go into Defcon to win so protect those flags!
- Fix for an exploit that was allowing players (and therefore teammates) to spawn under the map
- Lighting:
- Brightened characters in dark areas across many maps
- Low Health Visuals:
- Now brightens up in the middle of the screen instead of darkening
- Weapon Balance:
- In general, weapons received a lot of love since the Beta. Most notably shotguns and pistols.
- Equipment:
- Enemy claymores now have larger, visible lasers
- Reviving a teammate near a friendly claymore could cause the claymore to explode, resulting in a suicide
- Mini-Map:
- Now on by default across core multiplayer and Ground War. Enemy firing does not show up on the mini-map unless a team UAV is active
- Map zoom is pulled out a bit to help with player awareness
- Killstreaks:
- VTOL Jet adjusted to not target players though rooftops
- Fix for the Juggernaut Suit not spawning out of a crate. Another fix was deployed to prevent the mask from staying on the player after you have died as the Juggernaut and respawned
- After using the Cruise Missile, player character models were sometimes stuck in a lean after using the streak
- Screen tearing on character and weapon models on Xbox
- Impact damage of lethals/tacticals and the ammo box were causing instant kills
- Adjustments to the descriptions in Gunsmith
- Fix for a bug where the wrong input would be shown for players in a party
- Fix for a bug where a door could open in the opposite direction of the player’s movement
- Footsteps – Footstep tuning of volume fall off distance, mixing volume and occlusion settings
- Placing Deployable Cover on stairs could prevent teammates from being able to mantle or crouch under, blocking paths**.**
- Various audio tuning and fixes for executions and weapons
- Players were able to spam the crouch button while moving creating a ‘snaking’ effect.
PC SPECIFIC
- Crouch and prone transition animations have been smoothed out for high FPS
- ADS Sensitivity options can now be saved when using KBM
- Double-tapping the sticks now always triggers the Tactical Sprint when using a gamepad on PC
- Fixed blurriness in various situations
- Ping widget is now showing the correct latency value
- Added depth of field option in the Graphics options
- Added HDR support
- Added NVIDIA Highlight support in MP
- Global performance improvements and stability fixes
- ADS transition animations have been smoothed out for high FPS
- Adjusted stand-to-prone timing for KBM versus gamepads
- Player no longer loses sprint functionality by holding down sprint keybind and the move keybind while respawning
- FOV Slider setting reverting to default after loading into the map.
Vi ricordiamo infine che Call of Duty: Modern Warfare è in arrivo il 25 ottobre su PlayStation 4, Xbox One e PC.
Campagna: spingersi oltre i limiti e infrangere le regole
Il nuovo Modern Warfare offre una campagna drammatica e viscerale che fa luce sulla natura mutevole della guerra moderna. Aspettatevi un’esperienza per giocatore singolo intensa, culturalmente rilevante e moralmente provocatoria.
I giocatori combatteranno a fianco di diverse forze speciali internazionali e freedom fighters operano all’interno della zona grigia delle proprie regole di ingaggio, in una serie di operazioni segrete e mozzafiato ambientate in varie iconiche città europee e nei pericolosi scenari del Medio Oriente.
Le missioni includono operazioni ravvicinate e furtive così come combattimenti a lungo raggio che mettono alla prova come mai prima le scelte tattiche dei giocatori.
L’esperienza di gioco online definitiva
Oltre all’avvincente campagna per giocatore singolo, aspettatatevi un’esperienza narrativa unificata e una progressione trasversale a tutto gioco, che include la campagna per giocatore singolo, il multigiocatore online e le esperienze in cooperativa.